Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 16, 2006, 11:59 PM // 23:59   #1
Academy Page
 
Join Date: Jan 2006
Advertisement

Disable Ads
Default Remove swinged maps from alliance battles

The maps in alliance battles that are favourable to one side or another depending on who is loosing should be removed.

Reasons

1)It would give purpose to ABs besides faction gaining and actually give meaning to the battle line which is this supposed struggle between boths sides. Even with the recent update the line will never swing more than 1 or 2 outposts.

2)It will promote ABs (the supposed driving factor of ch2), if 1 side is loosing all their outposts it is likely more will support their side and do some ABs. As is you can often go through 4-5 timers before you can get into a battle.

3)It will strengthen the overall gameplay of ch2's gimmick (alliance battles and kurzick/luxon factions). Right now it is very shallow and the only time you ever notice there are two different sides is when you try to sell items in an opposing outpost or when you die in an EA and res in an odd location because of who is control of that res shrine.
Spook_Cell is offline   Reply With Quote
Old Jul 17, 2006, 02:45 AM // 02:45   #2
Forge Runner
 
Kool Pajamas's Avatar
 
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
Default

Or add more maps so each can advance further before the bonuses kick in.
Kool Pajamas is offline   Reply With Quote
Old Jul 17, 2006, 07:06 AM // 07:06   #3
Desert Nomad
 
Join Date: Jan 2006
Location: Moon
Profession: Mo/
Default

Remove the biased maps, and play only one map?

If those were to be removed, just make them unbiased, and the map random so you don't have to grind the same place over and over again :P
Kaguya is offline   Reply With Quote
Old Jul 17, 2006, 11:20 AM // 11:20   #4
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Default

The problem with this idea is that one side will have better players overall than others. That side will win more battles, moving the line to favor that side. But since the maps don't get any harder for that side to win, they keep moving the line their way. By having the maps favoring the losing side, it forces the line to move into a stable position.

But I am finding the current position too stable so I would like the advantage to be towned down a notch or two so the maps change more.
bilateralrope is offline   Reply With Quote
Old Jul 17, 2006, 12:48 PM // 12:48   #5
Krytan Explorer
 
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
Default

Maybe the maps should be adjusted to be unbiased, and then, if one side ever "wins", instead of simply "resetting", the side that lost gets some sort of bonus for a few days, possibly allowing them to push back and "win" themselves.

We'd get a crazy see-saw with the line going back and forth, but who cares? The AB line affects very little, and this would be an interesting way to encourage most of the maps to be seen more often.
Rieselle is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Alliance Battle Maps Laibeus Lord Community Works 1 May 23, 2006 04:09 AM // 04:09
Why are alliance battles called alliance battles? deluxe Gladiator's Arena 8 May 19, 2006 08:11 PM // 20:11
Deepjay Gladiator's Arena 4 May 15, 2006 05:12 PM // 17:12
Snowman Questions & Answers 0 May 15, 2006 11:59 AM // 11:59
jagwire Sardelac Sanitarium 0 May 05, 2006 05:03 PM // 17:03


All times are GMT. The time now is 04:35 PM // 16:35.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("